Independent / Freelance · 2018–Present

Art direction from pixels to shelves.

Independent creative work spanning original consumer products, character IP, packaging, e-commerce, and selected client collaborations.

About

My independent practice sits between art direction, brand building, and product development. The work ranges from original designer toys and collectibles to packaging, digital releases, storefronts, and outside brand engagements.

My role

I lead projects from early concept through final execution: defining the visual direction, designing what needs to be designed, directing illustrators, sculptors, and production partners, reviewing prototypes, and carrying the same point of view into packaging, commerce, and launch.

01 · Original character development

Designing characters that can become products.

Much of my independent work starts with original character systems designed to stay recognizable across different products, scales, and formats. Silhouette, proportion, color breaks, and defining traits have to remain recognizable when an illustration becomes a sculpt or manufactured object.

That means simplifying deliberately rather than discovering too late that a detail only worked on screen.

Original character illustration
Original character development
Original character illustration
Shape, personality and visual language
Original character illustration
Traits designed to survive translation
02 · Physical product translation

Turning art into something tangible.

I direct sculpt and production development around the character rather than treating manufacturing as a handoff. Form, stance, finish, construction, and production limitations all become part of the design process.

The goal is simple: the finished object should feel like the inevitable physical version of the original idea.

Original characters translated into 3D collectible sculpts
Sculpt direction and proportion
Designer collectible detail
Prototype review and finish
Designer collectible detail
Production-ready character detail
03 · Format, brand & commerce

Building the system around the object.

A product rarely lives in one format. I adapt the same visual language across plush, vinyl, apparel, packaging, product presentation, and direct-to-consumer experiences while deciding what needs to change for each medium.

The surrounding brand matters too. Naming, packaging, storefront presentation, launch assets, and customer-facing communication should all make the product feel like part of one coherent world.

Original character developed as a plush collectible
Plush development
Original character adapted for sofubi vinyl
Vinyl / sofubi development
Collectible packaging and product presentation
Packaging and release presentation
04 · Client & collaboration work

Helping existing brands elevate their product offerings.

Freelance work also means understanding when not to impose a personal style. For existing brands, I look for the visual idea that is already there, identify what is inconsistent or underdeveloped, and strengthen it across the next product, release, or customer touchpoint.

Recent work has included licensed consumer-product packaging, e-commerce, curated collectible releases, and ongoing art direction for established brands.

Brand and e-commerce direction
Brand and e-commerce direction
Licensed footwear packaging design
Licensed consumer-product packaging
Selected digital releases and illustration work
Merch design and art direction
The through-line

Whether the output is a figure, a package, a storefront, or a collaboration, the job is the same: establish a clear visual idea and make sure it survives every step between concept and release.