The
Meloverse
One universe. Multiple forms. Every piece starts as a drawing.
Skull-based.
Street-rooted.
Built for everyone.
The meloverse started with one character and a question: what does a collectible look like when it's designed by someone who's spent twenty years thinking about brand, identity, and how objects communicate?
The answer is a skull-based portrait figure with street sensibility — part mischievous, part considered. Designed to resonate across age, culture, and collector background. Not chasing a trend. Building a world.
Every character has a distinct personality before it has a sculpt. The design process moves from illustration to 3D model to physical production — each step making decisions the previous one couldn't.
Original 2D character illustrations.
The universe before it becomes physical
Illustration defines the personality. The 3D model captures the form. The factory run makes it real. Each stage is a design decision — not just a production step.
Premium finish.
Proprietary sculpts.
No corners cut.
The 3D printed line is where most of the characters live right now. Sold direct at shows, priced at a premium because the finish justifies it. People pick them up and don't put them down — that's the metric that matters.
Every figure is an original sculpt. The print settings, finish process, and material selection are part of the design — not an afterthought. The result is something that reads as a manufactured collectible, not a prototype.
Same characters.
Different material
language.
The plush line takes the same characters and translates them into a completely different material with its own design constraints. Proportions shift, details simplify, but the personality has to survive the translation.
Designed for the collector who wants the full universe represented on the shelf — not just one format. The characters hold up across both because they were designed with enough depth to exist in multiple forms.
The natural
next step.
Japanese soft vinyl production currently in development. Factory relationships established. The characters have already proven themselves in harder materials — sofubi is where the universe goes next.
Sofubi demands a different approach to form — rounder, more gestural, built for the specific qualities of the material. The design work for 2026 releases is currently underway (2025 release shown here).
Real shows.
Real reactions.
The meloverse has been tested at shows — not just online. The feedback loop of handing someone a figure and watching them react is irreplaceable. The interest and recognition keeps going up.
Twenty-plus characters tested. The top performers are locked. The universe has proven it resonates with collectors, kids, and everyone in between.